Tuesday, November 8, 2011

Storyteller Tools 1.1

Storyteller Tools

Rusty Station Spanner Storyteller Tools 1.1:

Tables can be potent tools in a storyteller's arsenal. I've created several to help me generate my own campaign. These tables were designed with enough simplicity to be used on the fly. Feel free to use my examples in your own game or for inspiration. Remember, random is fun.

Expanded NPC Encounter Tables:

Type: Roll 1d6
1-4 Corporation Human
5-6 *Abomination

Intent: Roll 1d6
1 Neutral
2 Benevolent
3 Wary
4 Opportunist
5 Agressive
6 Unpredictable (Re-roll every encounter)

* If "Abomination" was rolled, continue with the following chart:
Type 2: Roll 1d6
1 Evolver [A]
2 Ingenious [A]
3 Ooze [B]
4 Infector [B]
5 Extra-Dimensional [C]
6 Quasi-Detity or Deity [C]

Category:
[A] 2 Special Abilities
[B] 1 Special Ability, +1 BHB
[C] 3 Special Abilities


Example NPC Forces:

Martian Outcast
Type 2 Corporate Human
Intent 6 Unpredictable
Bio Fringe-dwellers. A tight-knit conspiracy in illicit markets. Whether in the market for mercenary hire, illegal AI modifications, or for the fastest computer virus, just know that your deal must pass through Outcast hands, first. Worshippers of the Wyrm.

Space-Wyrms
Type 6.1 Abomination, Evolver
Intent Opportunistic
Bio 14 years ago the Wyrm arrived on white wings from the earth sky proceeding to massacre the earthen population. The Wyrm dismantled society for a year before vanishing. They've arrived again, but now on Mars the same day as the last attack (August 21st). Several stages of evolution; white potbellied moth-men, "Uber-Beatle's" (more on them later), spaceship sized (and spacefaring) gastropod mollusks, and the moth goddess' avatars, Mestromestus.

Moth-men are "medium sized omnivore['s]" as in X-plorer's (page 27). In addition moth-men have the "optional movement" (flight) and "vomit" special abilities (page 26, X-Plorers).

These Expanded NPC Encounter Tables can be used to generate major forces in the galactic mix. If you would like to quickly populate a campaign world consider following the next set of rules and using my pre-made examples from the Rusty Station Spanner Universe. Optionally, a storyteller who wants more extraterrestrials in their game might opt to automatically make more "Abominations" for their game. I personally balance two Corporate Human forces per abomination to keep the non-human aspect of the game hopefully exciting if not somewhat unsettling.

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