Showing posts with label Review. Show all posts
Showing posts with label Review. Show all posts

Tuesday, April 24, 2012

Burning Wheel


Dungeons and Dragons is excellent for labyrinthine treasure-crawls and engaging class-based fantasy battles. But there are serious reasons you should consider Luke Crane's Burning Wheel Gold for your fantasy campaign instead. Both games are fulfilling but approach fantasy radically different. BWG (Burning Wheel Gold) follows a fascinating logic. There are no "classes" or "levels." Characters are woven directly into the world through a "life path" system which solidifies the character's inclusivity in the world as opposed to implying a certain exemplary or disparate status. To improve a skill, the skill must be attempted in-game. Thus players can improve their characters exactly how they see fit by performing the actions they wish to improve. 

Every player character stands somewhere within an integral social structure within an assumed medieval-esque culture. Character's from different walks of life will react to each other and to situations in different and interesting ways that encourage role-play opportunities (think The Canterbury Tales). The game presents a d6 system that can be as simple or as complex as the situation warrants. But fluidity and cinematic logic take precedence over realism. This game is more abstract than many editions of Dungeons and Dragons, which I find refreshing as someone who likes to story tell as though from a novel rather than a board game (I rarely use grids or miniatures and focus the majority of my attention on narrative pace). But there is a significant "crunch-factor" as well for those who prefer detailed combat. Conflict is handled with mechanical intuitiveness whether in ranged combat, brutal melee, or an argument.

The races really shine in this game. Crane indicates in the character creation section ("The Character Burner") that the races are not balanced. Crane suggests that the "races reflect the literature" (or something to that effect. I've paraphrased). I believe he means to imply that more interesting stories might be told the less common ground the player's share. Difference drives development. This is a game about progress and growth, not necessarily power. Emotional magics are race specific and really impressed me the most out of anything in this game. These magics serve to define the races and encourage players to role-play their character's in a way that fully embraces or defies the archetype. The Monster Burner (a separate book) contains my favorite race however, the Great Spiders. 

The Monster Burner is a Burning Wheel supplement which allows gamers to create exactly the kind of fantasy game they want to play. The Monster Burner provides the essential tools to build custom races and monsters in Burning Wheel. This is an excellent idea, because the available PC races in a game often defines the tone of the game more significantly than anything else besides maybe magic. I am currently reading the Monster Burner and the Magic Burner will be next. But even without the supplements, Burning Wheel Gold is a very ambitious and impressive product. 

- J.B. Geany

Monday, April 23, 2012

Dawn of Worlds

Gamers are an enigmatic sort. As such, gamers frequently find it necessary to adapt to peculiar behaviors in order to more readily seek out the like minded. Irregular sleep patterns are a particularly prevalent oddity. At Pax we spent a lot of time awake. But after the convention center closed at 2AM we were left with Dawn of Worlds

Dawn of Worlds isn't so much a "game" as it is a highly entertaining RPG tool. There is no GM because every participant fulfills the role of a god, taking turns to shape the world. DoW presents rules that cover a rather impressive breadth of possibility within a relatively condensed space. The PDF is twelve pages long, a length particularly well suited to newcomers or one-shot pickup RPG nights. This is possible due to the game's adherence to both simplicity and open-ended interpretation. I plan to use DoW with my players so that we can communally build a game world together. I've played DoW several times and it gets more entertaining with each attempt.
The game depends on a communal idea forging process. While it is possible to create nearly anything you can imagine, said creation is subject to the whims of every other god at the table. In other words, it's not a good idea to grow too attached to your ideas. Someone else is likely to adapt or utterly warp whatever you have wrought. The game can be played subtly or overtly. Corrupting a rival's faction, raining fire from the sky, or sending a glorious and terrifying avatar to war are all possibilities well within the game's parameters. Playing God has never been so much fun. 

- J.B. Geany

P.S.
* Thank you to Josh who found this phenomenal game tool in the first place. 
P.P.S.
** Thank you to Tycho for offering a bipedal amphibian race for our game at Pax. 

Thursday, January 26, 2012

Best of 2011: Fantasy


  LotFP is perhaps my favorite fantasy retro-clone to date. Grindhouse emphasizes player apprehension and uncertainty. The spell list seems straight out of a great old one's grimoire. Magic items are less prevalent than in other fantasy retro-clones, encouraging players to rely on roleplaying wits rather than powerful weapons. Instead of a bestiary, Grindhouse offers excellent advice on creating custom monsters. DnD 5E will have to be DARN good to tear me away from this. 

Best of 2011: Horror


  Okay, Okay, so this isn't a new game at all. But this particular edition is! In high school I played a lot of new world White Wolf Publishing products. But I was thrilled to get my hands on this classic material in PDF format. An absolute wealth of information is packed into this uber-tome. You'll probably never need to buy another VTM product after this one. I love the system, the clans, and the disciplines. This is one of the greats; up there with DnD, CoC, & Traveller.  

Thursday, December 15, 2011

Friendly Cult Radio: Odz Manouk/ Tukaaria Split

Favorite track - Suspensions by Tukaaria tied with The Scavenger by Odz Manouk
Label - Rhinocervs
Get the album here.

Bands of Odz Manouk's and Tukaaria's calibre grant USBM relevancy. Tukaaria's songs absolutely carry you with anticipation and then delivery. Odz Manouk offers an at times bristling and at times highly dramatic listening experience. Both bands capture production perfectly for this strain of metal. Highly recommended.

Odz Manouk & Tukaaria also each offer a track on Odour of Dust & Rot.

Friendly Cult Radio: Rhinoservs' Odour of Dust & Rot



Favorite track - Rythms of the Feast by Unknown
Label - Rhinoservs
Get the album here.

When I haphazardly delved into Rhinosorvs' material, I didn't realize at first how greatly the internet-gods had graced me. Odour of Dust and Rot offers a hiss layered submergence. Breathe deep, and you will be treated to a cutting black metal fugue without peer.